PES 2018 Kit Studio 2018 – UniColor and KitConfig Editor by Zlac
- Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
- kits per team configuration
- kit types (normal, GK, CL)
- kit icons
- kit colors (for kit selection menu, etc.)
- add/remove kits to team (up to 10 kits per team)
- conversion of unlicensed team entries to licensed (to enable CL kits)
- ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
- ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
- ability to delete licensed team entries via popup menu
- saved .bin files are always zlib-compressed
- improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
- filters accept team Id’s and team names
- hex color-codes displayed in color pickers
- export/import of individual licensed team entries via popup menu
- mass csv export/import for all teams
- colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2018)
- ability to unlicense licensed team entries (two options – unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
- EXPERIMENTAL – realUni .bin config files editing (see File > Settings … for further instructions on how to enable this feature) – realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game – always make backups.
- NEW in 2018 v1.1 – synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) – experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
- NEW in 2018 v1.1 – ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options – deletion of all edit mode kits per individual licensed team (on ‘Licensed UniColor entries’ tab) and global deletion of each and every edit mode kit available (on ‘Misc’ tab)) – another experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
- NEW in 2018 v1.1.1 – added support for new kit collars (117, 118, 119)
For compatibility with the game which does not use data packs:
– Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
– Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
– [New in v1.1] EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocssave folder
For compatibility with the game which uses Data pack 1:
– Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
– Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
– [New in v1.1] EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocssave folder
Requirements:
.Net Framework 4.0
Thanks:
- Zlac
- To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
- Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
- Special thanks also goes to @GOAL for his KitManager 2016 – reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018